It gives much wider sidewalks so that trucks can unload without blocking other traffic on the road. The idea there is that for every square neighbourhood, traffic enters by small roads on two opposing sides, and leaves by the large roads on the other two sides, and it has full Lane Mathematics so there's minimal conflicts inside.Īlso, if you're doing Industries DLC buildings (as opposed to zoned industry), check out this: This in turn leaves the roads free for those who need to use them, such as emergency vehicles, city services and trucks. It helps significantly reduce traffic congestion by providing Cims with a viable alternative to driving. Something I've been meaning to try, but don't think I've tested yet: Building an effective mass transit system is essential for any city to function. One-way intersections have fewer conflict points, making traffic flow simpler. It gives a lane for the left side of the street and one for the right side. It keeps trucks from turning left to make a delivery, which blocks both lanes. It keeps trucks from turning around, which they're not very good at. What's the purpose of this?I think there's a few reasons: Originally posted by Noth:However, I've noticed in YouTube videos that most people have a general idea of an industry flowing one-way rather than having two-way roads.
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